package puzzle
{
	import flash.filters.ColorMatrixFilter;
	
	import org.wak.action.IInteractable;
	import org.wak.character.AdventureCharacter;
	import org.wak.character.display.AnimationBehaviour;
	import org.wak.inventory.InventoryItem;
	import org.wak.main.AdventureMaster;
	import org.wak.main.PuzzleControllerBase;
	import org.wak.scene.ISceneInteractable;
	import org.wak.scene.Scene;
	import org.wak.scene.SceneItem;

	public class MyPuzzleController extends PuzzleControllerBase
	{
		
	}
}